Now, I am a stubborn PC gamer of the old school – a school that didn’t bother with fancy-pants devices like “gamepads”.
As someone who played both the PS3 and PC versions of this game, let me assure you that the man isn’t kidding.įirst, let’s start with the controls. He also says that – really, let’s be as honest as Uchiyama is – porting to the PC isn’t exactly the strong suit of the guys involved in porting this game. The man doesn’t mince words: he says outright that the game is going to be a straight-up port from the console to the PC in a technical sense, with the tradeoff of additional content. I have to thank Daisuke Uchiyama for being as direct as he was in that interview. “However, in exchange for that, we have prioritised adding new content for both original players and new players.” We haven’t been able to step up into doing any specific optimisation for PC. Because we wanted to get the PC version out as soon as possible, it’s more strictly a port from the console version. “In terms of the PC version, the quick answer is no. We’re still developing right now – we’re crunching right now. First we thought it would be a breeze, but it’s turned out not to be the case. “To be completely honest, we’re having a tough time doing it due to our lack of experience and knowledge in terms of porting to PC. And to start that off, let me begin with this quote from an interview with From Software’s Daisuke Uchiyama: My aim here is to make it crystal clear what you, the gamer, will be getting into if you decide to pick Dark Souls: Prepare to Die for the PC. Now, I say “keep reading” rather than “go buy it” because this is where the review takes an odd turn. The fast way of saying this is that everything that made Dark Souls a fantastic game on the consoles is present on the PC version, with yet more added – so if that review describes a game you find enticing yet you never picked it up and prefer to play your games on the PC, keep reading. The same asynchronous multiplayer hint/message system, the same very synchronous co-op and PVP systems (with additions, rather than changes). The same ferocious yet somehow addictive difficulty. It has the same humongous diversity of equipment and gameplay styles. Aside from some considerable added content (more on that later), the 360/PS3 Dark Souls is the same game from top to bottom in way after way. With my considerable bias on display here, I want to get into what’s going to be a pretty non-standard review.įor those of you who are unfamiliar with Dark Souls, at this point I’d recommend GT’s 360 Review of the game. Being a PC guy first and foremost, this was an opportunity to show my PC gaming friends what I considered to be a masterpiece of gaming that they had missed out on.
When I heard that this petition actually succeeded, I was delighted. When I heard there was a petition to bring Dark Souls to the PC, I signed on immediately. And the gameplay? It was everything I could ask for. A game with beautiful, dark world that you experienced more than merely learned about. Sure enough, Dark Souls turned out to be utterly fantastic – a game that was punishingly difficult yet still felt somehow fair. The first was the game that got me back into PS3 gaming for good, and entertained me so much for so long that Dark Souls became a day one purchase for me on the same console. Let me start this review out with a confession – I am a huge fan of both Demon’s Souls and Dark Souls.